Gravity Co., Ltd.
NASDAQ•GRVY
CEO: Mr. Heung Gon Kim
板块: Technology
行业: Electronic Gaming & Multimedia
上市日期: 2005-02-08
Gravity Co., Ltd. develops and publishes online and mobile games worldwide. It offers a massively multiplayer online role-playing game, including Ragnarok Online, Dragonica, Ragnarok Online II, and Ragnarok Landverse. Its mobile games portfolio includes Ragnarok M; Eternal Love; Ragnarok Origin; Ragnarok X: Next Generation; Ragnarok Arena; WITH ISLAND; the Labyrinth of Ragnarok; Ragnarok Poring Merge; Tera Classic; Ragnarok: The Lost Memories; Sadako M; NBA: Rise To Stardom; Milkmaid Of The Milky Way; Generation Zombie; Ragnarok Idle Adventure; Ragnarok 20 Heroes; White Chord; WITH: Whale In The High; Ragnarok Lost Memories; and Paladog Tactics. It also provides console games, such as Ragnarok DS for Nintendo DS; Ragnarok: The Princess of Light and Darkness for PlayStation Portable; Ragnarok Odyssey for PlayStation Vita; Double Dragon II for Xbox 360; Ragnarok Odyssey Ace for PlayStation Vita and PlayStation 3; Pigromance for Steam, Stove, Nintendo Switch, Xbox One, Xbox Series X|S; ALTF4 11 for Steam and Stove; Wetory for Steam, Stove, Nintedo Switch; and GRANDIA HD Collection for Nintendo Switch. In addition, it offers games for IPTV, including Haunted House and Pororo: The Little Penguin, and Kongsuni; and markets dolls, stationery, food, and other character based merchandises, as well as game manuals, monthly magazines, and other publications; PC games, including Puzzle Platformer, ALTF42, Ragnarok ZERO, KAMiBAKO-Mythology of Cube, Psychodemic, and FINAL KNIGHT; social network games and mobile games, such as Ragnarok V: Returns, Ragnarok: The Lost Memories and Ragnrok Begins in-house; and web-browser-based games, such as Ragnarok Prequel and Ragnarok Prequel II. Further, the company provides system development and maintenance services, as well as system integration services to third parties. The company was incorporated in 2000 and is headquartered in Seoul, South Korea. Gravity Co., Ltd. is a subsidiary of GungHo Online Entertainment, Inc.
联系方式
市值
$440.42M
市盈率 (TTM)
8.3
34
股息率
--
52周最高
$74.75
52周最低
$53.12
52周范围
排名21Top 7.6%
6.0
F-Score
改良版 Piotroski 分析
基于 10 年期基本面
强劲 • 6 / 9 分
评分区间 (0-9)
8-9: 价值优异
6-7: 基本面强劲
4-5: 整体稳健
0-3: 表现疲弱
数据范围: 2016-2025
财务仪表盘
Q3 2025 数据
营业收入
$100.16M+8.19%
近4季度走势
每股收益
$2.06-11.24%
近4季度走势
自由现金流
$0.00+0.00%
近4季度走势
2024 Annual 财报亮点
核心亮点
Revenue Down, Margin Up Total revenues fell 31.0% to Won 500.85B in 2024; however, gross profit margin improved to 38.7% from 33.2%.
Mobile Revenue Significantly Decreased Mobile games revenue dropped 35.6% to Won 405.68B, mainly due to decreased performance from Ragnarok Origin across key Asian markets.
Operating Profit Compressed Sharply Operating profit decreased 46.8% to Won 85.38B in 2024, driven by a 40.0% surge in selling, general, and administrative expenses.
关注风险
Core Game Revenue Dependence Significant revenue portion relies on Ragnarok Online and derivative titles; failure to develop new successful games is a major threat.
Increased Advertising Cost Pressure SG&A expenses rose 40.0% to Won 92.49B, primarily due to a 183.5% increase in advertising expenses following new game launches.
Platform Dependency and Competition Success requires leveraging mobile platforms whose terms can change unilaterally; intense competition challenges retaining users and attracting new ones.
Geopolitical Tensions Impact Deterioration of US-China relations or economic instability in key markets like Taiwan, Thailand, and Korea could adversely affect business operations.
前瞻展望
Diversify Product Offerings Intends to expand offerings by developing in-house games and publishing titles licensed or acquired from leading third-party developers.
Focus R&D on Enhancements R&D efforts focus on strategy, graphics, server programming, and client programming to optimize gaming experience and incorporate latest technologies.
Capital Resources Sufficient Internal cash flow and existing equivalents expected to cover working capital needs, including new game development, through at least 2026.
Explore New Business Areas Pursuing strategic relationships and developing new business areas outside core gaming, such as a screen golf business based on a franchise model.
同行对比
营业收入 (TTM)
$7.02B
$625.12M
$585.64M
毛利率 (最新季度)
75.3%
74.4%
73.1%
关键指标
股票代码 | 市值 | 市盈率 (TTM) | 净资产收益率 (TTM) | 负债率 |
|---|---|---|---|---|
| SOHU | $488.56M | 1.1 | 35.2% | 0.0% |
| IMXI | $468.66M | 11.9 | 27.6% | 37.8% |
| DDI | $459.86M | 4.5 | 11.3% | 4.1% |
长期趋势
近4季度
营业收入
净利润
经营现金流
4季度营收复合增长率
3.7%
温和增长
4季度净利润复合增长率
-4.7%
盈利能力基本稳定
现金流稳定性
0%
现金流需要关注
深度研究
下次财报:2026年3月20日
每股收益:-
|营业收入:-
财务数据
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财务报告
新闻
利润表
资产负债表
现金流量表
财务比率
变化率
利润表 | 过去12个月 |
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无数据