Gravity Co., Ltd.
NASDAQ•GRVY
CEO: Mr. Heung Gon Kim
セクター: Technology
業種: Electronic Gaming & Multimedia
上場日: 2005-02-08
Gravity Co., Ltd. develops and publishes online and mobile games worldwide. It offers a massively multiplayer online role-playing game, including Ragnarok Online, Dragonica, Ragnarok Online II, and Ragnarok Landverse. Its mobile games portfolio includes Ragnarok M; Eternal Love; Ragnarok Origin; Ragnarok X: Next Generation; Ragnarok Arena; WITH ISLAND; the Labyrinth of Ragnarok; Ragnarok Poring Merge; Tera Classic; Ragnarok: The Lost Memories; Sadako M; NBA: Rise To Stardom; Milkmaid Of The Milky Way; Generation Zombie; Ragnarok Idle Adventure; Ragnarok 20 Heroes; White Chord; WITH: Whale In The High; Ragnarok Lost Memories; and Paladog Tactics. It also provides console games, such as Ragnarok DS for Nintendo DS; Ragnarok: The Princess of Light and Darkness for PlayStation Portable; Ragnarok Odyssey for PlayStation Vita; Double Dragon II for Xbox 360; Ragnarok Odyssey Ace for PlayStation Vita and PlayStation 3; Pigromance for Steam, Stove, Nintendo Switch, Xbox One, Xbox Series X|S; ALTF4 11 for Steam and Stove; Wetory for Steam, Stove, Nintedo Switch; and GRANDIA HD Collection for Nintendo Switch. In addition, it offers games for IPTV, including Haunted House and Pororo: The Little Penguin, and Kongsuni; and markets dolls, stationery, food, and other character based merchandises, as well as game manuals, monthly magazines, and other publications; PC games, including Puzzle Platformer, ALTF42, Ragnarok ZERO, KAMiBAKO-Mythology of Cube, Psychodemic, and FINAL KNIGHT; social network games and mobile games, such as Ragnarok V: Returns, Ragnarok: The Lost Memories and Ragnrok Begins in-house; and web-browser-based games, such as Ragnarok Prequel and Ragnarok Prequel II. Further, the company provides system development and maintenance services, as well as system integration services to third parties. The company was incorporated in 2000 and is headquartered in Seoul, South Korea. Gravity Co., Ltd. is a subsidiary of GungHo Online Entertainment, Inc.
連絡先情報
時価総額
$462.07M
PER (TTM)
8.5
35.8
配当利回り
--
52週高値
$74.75
52週安値
$53.12
52週レンジ
順位21Top 7.6%
6.0
F-Score
改良版 Piotroski 分析
10年ファンダメンタル
強い • 6 / 9 ポイント
スコアレンジ (0-9)
8-9: 価値が優れている
6-7: 基礎体質が強い
4-5: 全体的に堅調
0-3: パフォーマンスが弱い
データ期間: 2016-2025
財務ダッシュボード
Q3 2025 データ
売上高
$100.16M+8.19%
直近4四半期の推移
EPS
$2.06-11.24%
直近4四半期の推移
フリーCF
$0.00+0.00%
直近4四半期の推移
2024 Annual 決算ハイライト
主なハイライト
Revenue Down, Margin Up Total revenues fell 31.0% to Won 500.85B in 2024; however, gross profit margin improved to 38.7% from 33.2%.
Mobile Revenue Significantly Decreased Mobile games revenue dropped 35.6% to Won 405.68B, mainly due to decreased performance from Ragnarok Origin across key Asian markets.
Operating Profit Compressed Sharply Operating profit decreased 46.8% to Won 85.38B in 2024, driven by a 40.0% surge in selling, general, and administrative expenses.
リスク要因
Core Game Revenue Dependence Significant revenue portion relies on Ragnarok Online and derivative titles; failure to develop new successful games is a major threat.
Increased Advertising Cost Pressure SG&A expenses rose 40.0% to Won 92.49B, primarily due to a 183.5% increase in advertising expenses following new game launches.
Platform Dependency and Competition Success requires leveraging mobile platforms whose terms can change unilaterally; intense competition challenges retaining users and attracting new ones.
Geopolitical Tensions Impact Deterioration of US-China relations or economic instability in key markets like Taiwan, Thailand, and Korea could adversely affect business operations.
見通し
Diversify Product Offerings Intends to expand offerings by developing in-house games and publishing titles licensed or acquired from leading third-party developers.
Focus R&D on Enhancements R&D efforts focus on strategy, graphics, server programming, and client programming to optimize gaming experience and incorporate latest technologies.
Capital Resources Sufficient Internal cash flow and existing equivalents expected to cover working capital needs, including new game development, through at least 2026.
Explore New Business Areas Pursuing strategic relationships and developing new business areas outside core gaming, such as a screen golf business based on a franchise model.
同業比較
売上高 (TTM)
XRX$7.02B
IMXI$625.12M
$585.64M
粗利益率 (最新四半期)
75.3%
74.4%
EGAN73.1%
主要指標
銘柄コード | 時価総額 | PER (TTM) | ROE (TTM) | 負債比率 |
|---|---|---|---|---|
| SOHU | $477.74M | 1.1 | 35.2% | 0.0% |
| IMXI | $462.13M | 11.8 | 27.6% | 37.8% |
| GRVY | $462.07M | 8.5 | 13.2% | 0.0% |
長期トレンド
直近4四半期
売上高
純利益
営業キャッシュフロー
4四半期売上高CAGR
3.7%
緩やかな成長
4四半期純利益CAGR
-4.7%
収益性の安定
キャッシュフロー安定性
0%
キャッシュフローに注意が必要
深度リサーチ
次回決算:2026年3月20日
EPS:-
|売上高:-
財務レポート
財務データ
全年度
Form 20-F - FY 2024
会計期末: 2024年12月31日|提出日: 2025年4月25日|売上高: $367.97M-31.0%|EPS: $8.98-35.7%不明Form 20-F/A - FY 2023
会計期末: 2023年12月31日|提出日: 2024年11月15日|売上高: $558.48M+56.5%|EPS: $14.62+58.7%不明Form 20-F - FY 2023
会計期末: 2023年12月31日|提出日: 2024年4月26日|修正版データを参照Form 20-F - FY 2022
会計期末: 2022年12月31日|提出日: 2023年4月27日|売上高: $558.48M+12.0%|EPS: $14.62+26.1%不明Form 20-F - FY 2021
会計期末: 2021年12月31日|提出日: 2022年4月28日|売上高: $558.48M+2.0%|EPS: $14.62+5.2%不明Form 20-F - FY 2020
会計期末: 2020年12月31日|提出日: 2021年4月29日|売上高: $558.48M+12.5%|EPS: $14.62+57.2%不明